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(+1)

Hehe, I'm bad at this game, but I like it nontheless.

I did notice some "ghost damage" (playing while there's no note deals damage, and letting a note hit you deals damage, so missing a note deals double damage). Personally, I'd let the player spam the keys, maybe just breaking the combo (Guitar Hero and OSU! do this fine). It was pretty fun to slowly learn the music, although switching focus from top to bottom of the screen is still difficult for me...

Music is lit, fam. Love how it gets more difficult, as if the wizard is pulling a "last stand" riff. Ii know this is a jam game, but I'd love to see this concept polished and expanded (I may even explore this myself).
(I got 93% while writing this!!!)

(+2)

Hi, thanks for your comment!

I have to admit that I spent a good chunk of time thinking about how to deal damage to the player, in particular to deal damage when spamming keys. At first, I did not add a scoring system, the goal was just to clear the stage, so I wanted to prevent spamming keys as a way to clear the stage effortlessy.

But then I added the score, and I could not decide what to do with that mechanic. At the end, I decided to leave it there because I thought that it takes away half the difficulty, eliminating the need to follow the notes. But I should think about it some more.

Congrats for your 93%! Means you are not bad at all at the game! :)